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Because there aren’t any classes in Battlefront, weapons such as the Smart Rocket, and gadgets such as the Squad Shield are collected via map pick-ups.
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Bullseyeing womp ratsThese same lighter-armoured vehicles can be destroyed faster with heavier weapons, such as the Smart Rocket (read: rocket launcher). Conversely, unloading a clip at an APC in a Battlefield game is a waste of time and likely to get you killed.
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For instance, lighter-armoured vehicles in Battlefront, such as the AT-ST “chicken walker”, can be slowly damaged by primary-weapon blaster fire, unlike armoured equivalents in Battlefield. It means that players can not only select a variety of weapon classes and universal gadgets at spawn, they can also hold their own, individually, against a variety of threats. Pictured: individual player satisfaction.For Battlefront, DICE has come out and said there will be no classes. Sure, a competent player can hold their own, but there’s no option for a Battlefield player to heal, revive, rearm, destroy vehicles, and track enemy movements (via gadgets) in a single class. By contrast, while Battlefield can be rewarding for lone-wolf players, it’s purpose built to force the individual player to rely on teammates. The marketing surrounding the game has included the oft-quoted, “Star Wars Battlefront lets you live out your Star Wars battle fantasies.” This idea is actually reflected in terms of the game design, in that while still a team game, there’s a greater emphasis on individual player satisfaction. This explanation, coupled with what’s been shown to date, leaves little room for Battlefront to be Battlefield: Star Wars. While certain generic shooter skills will certainly be transferrable, DICE has been clear about Battlefront being a combination of the similarly named games that came before, and its own take on the franchise. Single player multiplayerBelieving that Battlefront will be Battlefield in space is the wrong assumption to make.
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What started as a mod for DICE’s game is now DICE’s IP with the incoming Star Wars Battlefront. Battlefront, ultimately, had two core games, as well as a tragically cancelled, reportedly near-complete third entry. Galactic Conquest was only possible because of Battlefield 1942, which showed a demand for the Battlefront franchise. Codename Eagle was the precursor to DICE’s Battlefield 1942.
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The Battlefield series played with futuristic warfare once with Battlefield 2142, before returning exclusively to the contemporary warfare space from Battlefield: Bad Company onwards. The core multiplayer gameplay made use of a modified conquest-based mode, which was similar to Battlefield 1942’s default game mode. The Galactic Conquest mod.Another mod, Galactic Conquest, a Star Wars-themed take on the Battlefield 1942 formula, showed publisher LucasArts and developer Pandemic Studios that the Battlefield formula was a great fit for the Star Wars space. One of those mods, Desert Combat, blasted the game out of World War II and into contemporary warfare, proving to publisher EA and developer DICE that there was an interest in modern warfare before the release of Battlefield 2.
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Battlefield 1942 went on to be a huge success and spawned not only sequels, but popular PC mods. Refraction Games merged with another Stockholm-based developer called Digital Illusions CE (that’s DICE for everyone keeping track) and, together, they built Battlefield 1942 for the PC.Ĭodename Eagle.Battlefield 1942 played like the lovechild of Codename Eagle and what appeared to be part of the recycled feature list of Valve’s cancelled Team Fortress 2: Brotherhood of Arms. This World War I-themed first-person shooter was built by a Stockholm-based developer called Refraction Games, and mixed on-foot shootouts with vehicular warfare. Before there was Battlefield, there was a game called Codename Eagle.
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A long time ago…But first, a history lesson. Read on for a breakdown of the biggest differences between the two DICE IPs. Despite the shared developer (DICE), team-based multiplayer classification, as well as the combination of infantry and all manner of militarised vehicles, the two IPs are light-years apart in terms of all of the little nuances that define their respective gameplay loops. Battlefield Hardline may have cruelly been criticised as a title that felt like cops and robbers-themed DLC for Battlefield 4 by certain segments of the fan base, but no-one should expect Star Wars Battlefront to play like Battlefield in space.